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	<title>Biz &#8211; Strange Comforts</title>
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		<title>NFT Art, CryptoKitties and the Incredible Rise of Digital Galleries in 2021</title>
		<link>https://old.strangecomforts.com/features/nft-art-cryptokitties-and-beeple/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=nft-art-cryptokitties-and-beeple</link>
		
		<dc:creator><![CDATA[Biz]]></dc:creator>
		<pubDate>Wed, 10 Feb 2021 22:00:07 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Art]]></category>
		<guid isPermaLink="false">https://old.strangecomforts.com/?p=10003502</guid>

					<description><![CDATA[The &#8216;NFT&#8217; is to art and collectibles what the Bitcoin is to currency: a bold new re-imaging of just what it means to &#8220;own&#8221; something in the 21st century. NFT art: How do you get paid for a meme? You can&#8217;t get paid for memes&#8230;right? Until recently, that may have been true, but something strange has been bubbling up in the digital art world the past few years that could change all that. The NFT, or &#8220;Non Fungible Token&#8221;. By creating a new type of one-of-a-kind digital currency, art, collectibles, games and yes, even memes, can finally be as unique [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><em>The &#8216;NFT&#8217; is to art and collectibles what the Bitcoin is to currency: a bold new re-imaging of just what it means to &#8220;own&#8221; something in the 21st century.</em></p>
<h2>NFT art: How do you get paid for a meme?</h2>
<p>You can&#8217;t get paid for memes&#8230;right?</p>
<p>Until recently, that may have been true, but something strange has been bubbling up in the digital art world the past few years that could change all that.</p>
<div id="attachment_10003534" style="width: 383px" class="wp-caption aligncenter"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-10003534" class="wp-image-10003534 " src="https://old.strangecomforts.com/wp-content/uploads/2021/02/CryptoArt_Homer_Pepe.jpeg" alt="" width="373" height="523" srcset="https://old.strangecomforts.com/wp-content/uploads/2021/02/CryptoArt_Homer_Pepe.jpeg 400w, https://old.strangecomforts.com/wp-content/uploads/2021/02/CryptoArt_Homer_Pepe-214x300.jpeg 214w" sizes="(max-width: 373px) 100vw, 373px" /><p id="caption-attachment-10003534" class="wp-caption-text">An example of one of the earliest crypto-art projects, &#8220;Rare Pepes&#8221;, shown here</p></div>
<p>The NFT, or &#8220;Non Fungible Token&#8221;.</p>
<p>By creating a new type of one-of-a-kind digital currency, art, collectibles, games and yes, even memes, can finally be as unique as their real world counterparts, and potentially be just as valuable.</p>
<p>Artists, developers and entrepreneurs can create NFT collectibles without anything physical attached, and more importantly, use the power of the blockchain  to help get fairly compensated when their work appreciates in value.</p>
<p>The purchase of an NFT (an extension of the <a href="https://ethereum.org/en/" target="_blank" rel="noopener">Ethereum</a> crypto-currency), is registered on the blockchain, which provides a permanent record of that purchase and provides proof of ownership.</p>
<p>Virtual galleries have sprung up across the web, offering NFT artists a e-commerce marketplace worth millions of dollars and worldwide exposure for their exclusive &#8220;drops&#8221;.</p>
<p>Clever marketers and hypebeasts alike have flocked to this burgeoning new format, with licensed deals and weird memes alike exploding across the web in a Darwinian race for digital clout supremacy.</p>
<h2>NFT Art: what the heck is a non-fungible token?</h2>
<p>Before we dive into the weird and wild world of &#8216;virtual art&#8217;, let&#8217;s start with the basics: <em>What the heck are NFTs and how do they work?</em></p>
<p>Pronounced &#8220;Nifty&#8221;, the “fungible” in Non-Fungible Tokens (NFTs) describe something that is identical to something else. So one US dollar, or gram of cannabis or a GameStop stonk, for example, is the same as any other. This is how, in the simplest terms, the world economy works: A dollar is a dollar.</p>
<p>However, some clever and/or bored hackers flipped the idea of cryptocurrency on it&#8217;s head to create something wholly unique: a one of a kind currency.</p>
<p>When you buy an NFT, you are buying that virtual token <em>and</em> the work of art linked to it. The transaction is registered on the blockchain, (<span class="aCOpRe">A digital ledger of transactions that is duplicated and distributed across the entire network of computer systems on the same platform</span>), and the creator&#8217;s share is paid for immediately, as a &#8220;smart contract&#8221; digitally compensates them at the time of any sale.</p>
<p>If you own, for example, <a href="http://rarepepedirectory.com/" target="_blank" rel="noopener">a rare pepe NFT</a>, it&#8217;s ownership is public, proving it&#8217;s provenience and allowing for it to be sold, traded or auctioned, without the original owner being cut out of the process.</p>
<p>The work can be unique (like a painting), or in editions (like a book or trading card) but each token is unique to that work. Unlike &#8220;coins&#8221;, which require massive amounts of computing horsepower to create something of value, the <em>art</em> is what gives value to the collectible, and the token is more like a receipt that proves who made it and what it&#8217;s worth when you bought it.</p>
<p>Once you buy your &#8220;art&#8221;, you can display it on your computer or TV, inside a special digital frame, print it out, resell it, whatever.</p>
<div class="atbssuga-responsive-video"><iframe title="BEEPLE EVERYDAY #NFT COLLECTION - PHYSICAL ART &amp; DIGITAL WORLD" width="1200" height="675" src="https://www.youtube.com/embed/N8l0d5alVSA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div>
<p>And, while yeah, anyone <em>can</em> print out or display an image from the internet, that image does not belong to them and they cannot trade or sell it, so NFTs can go a long way to help attribute copyright, get collectors to invest, and help artists get paid. It&#8217;d be like selling a bootleg &#8220;Palyboy&#8221; T-shirt&#8230;not quite the real thing.</p>
<p>In December, nearly<strong> $9m</strong> worth of NFT-based art was sold in that month alone, according to the cryptocurrency news website <a href="https://beincrypto.com/" target="_blank" rel="noopener"><em>Be[in]Crypto</em></a>, more than three times the value of sales the previous month.</p>
<p>The web portal <a href="https://nonfungible.com" target="_blank" rel="noopener">nonfungible.com</a>, which measures the NFT market history and statistics shows there have been 5,094,912 NFT sales to-date worth over $146 million.</p>
<p>That&#8217;s right&#8230;146 <strong>million</strong>, real dollars, for digital art. To say this could be a game changer is an understatement.</p>
<h2>NFT Art: It all started with cats&#8230;</h2>
<div id="attachment_10003505" style="width: 870px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-10003505" class="wp-image-10003505 size-full" src="https://old.strangecomforts.com/wp-content/uploads/2021/02/Cryptokitties-top.jpg" alt="NFT Art: CryptoKitties" width="860" height="491" srcset="https://old.strangecomforts.com/wp-content/uploads/2021/02/Cryptokitties-top.jpg 860w, https://old.strangecomforts.com/wp-content/uploads/2021/02/Cryptokitties-top-300x171.jpg 300w, https://old.strangecomforts.com/wp-content/uploads/2021/02/Cryptokitties-top-770x440.jpg 770w, https://old.strangecomforts.com/wp-content/uploads/2021/02/Cryptokitties-top-20x10.jpg 20w, https://old.strangecomforts.com/wp-content/uploads/2021/02/Cryptokitties-top-30x17.jpg 30w" sizes="(max-width: 860px) 100vw, 860px" /><p id="caption-attachment-10003505" class="wp-caption-text">Created by AxiomZen, CryptoKitties went viral in 2017 after being birthed at an Etherium &#8216;hack-a-thon&#8217;</p></div>
<p>Canadian studio Axiom Zen is credited with kicking off the NFT craze with their game, <a href="https://en.wikipedia.org/wiki/CryptoKitties" target="_blank" rel="noopener">CryptoKitties, </a>a game where players breed and trade little digital cats with unique looks&#8230;sort of like a Cyberpunk Beanie Baby.</p>
<p>Each CryptoKitty has a &#8220;digital genome&#8221; that holds the genetic sequence to all the different traits they can have. These include things like colour, whiskers, beards, stripes, little hats and so on.</p>
<p>Initially, the game was seeded with 100 “Founder Kitties”, some of which have approached over <strong>$300,000</strong> in value.</p>
<p>Using the game, anyone can sell their kittens via an auction, where they pick a starting price and an ending price and once again the price declines over time until someone buys it. These automated &#8220;market value&#8221; adjustments create scarcity and compel &#8216;players&#8217; to &#8216;buy low, sell high&#8217;&#8230;like any other collectible.</p>
<p>And here&#8217;s where the democratic nature of the blockchain comes into play&#8221;: AxiomZen doesn&#8217;t do <em>anything</em> to assign value to the NFT after it&#8217;s &#8220;minted&#8221; the community assigns a premium value to a certain Kitty by simply paying more for them. If more people want cats with hats, then cats with hats cost more&#8230; capitalism at it&#8217;s simplest.</p>
<p>After it went viral, CryptoKittes became so popular that it was accounting for 10% of ALL commercial transactions using Ethereum, and with this breakout success, other artists and creators began to take notice.</p>
<h2>NFT Art: Drops, Galleries and Auctions</h2>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-10003506" src="https://old.strangecomforts.com/wp-content/uploads/2021/02/nft-art-beeple-example-1024x576.png" alt="" width="1024" height="576" srcset="https://old.strangecomforts.com/wp-content/uploads/2021/02/nft-art-beeple-example-1024x576.png 1024w, https://old.strangecomforts.com/wp-content/uploads/2021/02/nft-art-beeple-example-300x169.png 300w, https://old.strangecomforts.com/wp-content/uploads/2021/02/nft-art-beeple-example-770x433.png 770w, https://old.strangecomforts.com/wp-content/uploads/2021/02/nft-art-beeple-example-400x225.png 400w, https://old.strangecomforts.com/wp-content/uploads/2021/02/nft-art-beeple-example-600x338.png 600w, https://old.strangecomforts.com/wp-content/uploads/2021/02/nft-art-beeple-example-800x450.png 800w, https://old.strangecomforts.com/wp-content/uploads/2021/02/nft-art-beeple-example-1200x675.png 1200w, https://old.strangecomforts.com/wp-content/uploads/2021/02/nft-art-beeple-example-20x10.png 20w, https://old.strangecomforts.com/wp-content/uploads/2021/02/nft-art-beeple-example-30x17.png 30w, https://old.strangecomforts.com/wp-content/uploads/2021/02/nft-art-beeple-example.png 1280w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></p>
<p>&nbsp;</p>
<p>Sites like Nifty Gateway (now owned by billionaire Facebook investors the Winklevoss twins) and SuperRare have created a culture of ultra-exclusive &#8216;drops&#8217; as part of their curation, where digital artists and meme-lords unleash new collections after days or weeks of hype, some times paired with real-world digital frames, merch or other items, often with an irreverent attitude reserved for street artists.</p>
<p>In the classic tradition of <a href="https://old.strangecomforts.com/gaming/the-strange-world-of-japans-pc-98/">trailblazing digital-art weirdos</a>, these artists themselves are hardly traditional—Beeple, for instance, one of the best-selling NFT artists and a legend in 3D animation world, introduces a “drop” (a hyped up sale when new works are released at a certain time, sort of like Supreme clothing or the Apple iPhone) with a statement that starts:</p>
<p><em>“hahahah, ok so we’re going balls deep on this motherfucker&#8230;”.</em></p>
<p>His last drop generated an estimated 3.5 million is sales, <a href="https://loopifyyy.medium.com/the-proof-of-nfts-3-5m-beeple-drop-37955867d789" target="_blank" rel="noopener">according to NFT news site Loop.</a></p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10003539" src="https://old.strangecomforts.com/wp-content/uploads/2021/02/Screen-Shot-2021-02-10-at-5.07.23-PM.png" alt="" width="963" height="921" srcset="https://old.strangecomforts.com/wp-content/uploads/2021/02/Screen-Shot-2021-02-10-at-5.07.23-PM.png 963w, https://old.strangecomforts.com/wp-content/uploads/2021/02/Screen-Shot-2021-02-10-at-5.07.23-PM-300x287.png 300w, https://old.strangecomforts.com/wp-content/uploads/2021/02/Screen-Shot-2021-02-10-at-5.07.23-PM-770x736.png 770w, https://old.strangecomforts.com/wp-content/uploads/2021/02/Screen-Shot-2021-02-10-at-5.07.23-PM-18x18.png 18w, https://old.strangecomforts.com/wp-content/uploads/2021/02/Screen-Shot-2021-02-10-at-5.07.23-PM-24x24.png 24w" sizes="auto, (max-width: 963px) 100vw, 963px" /></p>
<p>&nbsp;</p>
<p>Internet famous graffiti artists <a href="https://www.instagram.com/lushsux/?hl=en" target="_blank" rel="noopener">Lushsux</a>, credited for bringing memes to the street-art world, has recently launched &#8220;Lushsux&#8217; Lambo Fund&#8221;, which sold out immediately <a href="https://niftygateway.com/collections/lushsux" target="_blank" rel="noopener">on Nifty Gateway</a> for prices reaching $15,000 for digital editions of his infamous murals.</p>
<p>But it&#8217;s not just crypto-kiddies and weirdos making NFT&#8217;s: NYC artist, writer, dealer and art-world gadfly Kenny Schachter has also been producing NFTs, recently offering three digital works on the Nifty platform. His most famed work (and one that kicked off mainstream attention to the format) is his take on Donald Trump’s defeat: titled <em>That’s All Folks</em>, a digital work based on the end title of a Looney Tunes film.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10003509" src="https://old.strangecomforts.com/wp-content/uploads/2021/02/331_ar_ga_nfts_med_res.jpg" alt="" width="960" height="540" srcset="https://old.strangecomforts.com/wp-content/uploads/2021/02/331_ar_ga_nfts_med_res.jpg 960w, https://old.strangecomforts.com/wp-content/uploads/2021/02/331_ar_ga_nfts_med_res-300x169.jpg 300w, https://old.strangecomforts.com/wp-content/uploads/2021/02/331_ar_ga_nfts_med_res-770x433.jpg 770w, https://old.strangecomforts.com/wp-content/uploads/2021/02/331_ar_ga_nfts_med_res-400x225.jpg 400w, https://old.strangecomforts.com/wp-content/uploads/2021/02/331_ar_ga_nfts_med_res-600x338.jpg 600w, https://old.strangecomforts.com/wp-content/uploads/2021/02/331_ar_ga_nfts_med_res-800x450.jpg 800w, https://old.strangecomforts.com/wp-content/uploads/2021/02/331_ar_ga_nfts_med_res-20x10.jpg 20w, https://old.strangecomforts.com/wp-content/uploads/2021/02/331_ar_ga_nfts_med_res-30x17.jpg 30w" sizes="auto, (max-width: 960px) 100vw, 960px" /></p>
<p>Schachter released a special edition of five for $500 USD each, all sold, and they have all been traded a number of times; one had received a bid of $1,111 at the time of writing. Like all other NFT auctions or sales, each resale receives a small commission for the artist.</p>
<p>But is this only the domain of silicon valley investors or an art-world effete?</p>
<p>Hell &#8216;naw.</p>
<h2>Where can I get my own NFT art?</h2>
<p>The NFT &#8220;scene&#8221; is still in it&#8217;s infancy, but the 5 best known &#8216;marketplaces&#8217; below will give you a good place to start if you want to dive into the weird world of digital ownership.</p>
<h3 id="297f">1. OpenSea</h3>
<p id="e1b7" data-selectable-paragraph="">The first NFT marketplace and the largest, <a href="https://opensea.io/" rel="noopener nofollow" target="_blank">OpenSea</a> hosts more than art. Ddomain names, sports trading cards as well as items used in gaming are all available from their site.</p>
<h3 id="9cea">2. SuperRare</h3>
<p id="1698" data-selectable-paragraph="">Home to highly curated, digital artworks, <a href="https://superrare.co/" rel="noopener nofollow" target="_blank">SuperRare </a>is a trendy virtual curated gallery where only hand-picked artists are hosted. Part of the appeal is the limited selection, rather than OpenSea&#8217;s endless catalogue of, well, everything.</p>
<h3 id="9e57">3. Terra Virtua</h3>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-10003535" src="https://old.strangecomforts.com/wp-content/uploads/2021/02/fancave1-1024x576.jpg" alt="Terra Virtual Fancave" width="1024" height="576" srcset="https://old.strangecomforts.com/wp-content/uploads/2021/02/fancave1-1024x576.jpg 1024w, https://old.strangecomforts.com/wp-content/uploads/2021/02/fancave1-300x169.jpg 300w, https://old.strangecomforts.com/wp-content/uploads/2021/02/fancave1-770x433.jpg 770w, https://old.strangecomforts.com/wp-content/uploads/2021/02/fancave1-1536x864.jpg 1536w, https://old.strangecomforts.com/wp-content/uploads/2021/02/fancave1-400x225.jpg 400w, https://old.strangecomforts.com/wp-content/uploads/2021/02/fancave1-600x338.jpg 600w, https://old.strangecomforts.com/wp-content/uploads/2021/02/fancave1-800x450.jpg 800w, https://old.strangecomforts.com/wp-content/uploads/2021/02/fancave1-1200x675.jpg 1200w, https://old.strangecomforts.com/wp-content/uploads/2021/02/fancave1.jpg 1600w, https://old.strangecomforts.com/wp-content/uploads/2021/02/fancave1-20x10.jpg 20w, https://old.strangecomforts.com/wp-content/uploads/2021/02/fancave1-30x17.jpg 30w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></p>
<p id="2970" data-selectable-paragraph="">By creating a series of virtual dens called ‘Fancaves’, <a href="https://terravirtua.io/" target="_blank" rel="noopener">Terra Virtua</a> aims to capture the obsessive, more hyper-masculine collectors market. NFT owners can show off their collections in their very own digital crib. They offer classic collectibles like movie posters, 3D figurines and music, all in NFT form.</p>
<h3 id="2d32">4. Rarible</h3>
<p id="3031" data-selectable-paragraph=""><a href="https://rarible.com/" rel="noopener nofollow" target="_blank">Rarible</a> might be the easiest site to jump into the world of NFTs. Offering a curated collection of everything from art to memes to domains, their shopping experience is fast and easy and much less daunting than the others listed here.</p>
<h3>5. Nifty Gateway</h3>
<p>Highly curated and backed by billionaire investors, <a href="https://niftygateway.com" target="_blank" rel="noopener">Nifty Gateway</a> showcases some of the highest profile collections on the web. While most of the big-ticket collections are our of range for all but the wealthiest collectors, works from well known artists like Filip Hodas and Rick &amp; Morty creator Justin Roiland are easily accessible to regular art collectors.</p>
<h2>What&#8217;s the future of NFT art?</h2>
<p>With all the hype NFTs have been making, major companies and big brands have already begun taken an interest and gotten involved in the industry.</p>
<p>Several of the biggest brands on the planet are now developing blockchain based games, collectibles and virtual worlds, including Samsung, Nike, the UFC, just to name a few.</p>
<p>But while these major players may bring more awareness to the format of NFT art, the steady supply of new creators, new marketplaces and new ways to tweak the &#8220;smart contract&#8221; system originally hacked by Axiom Zen allows for a nearly infinite ceiling to where this strange new world can grow.</p>
<p>Unlike Bitcoin or other &#8216;fungible&#8217; tokens, creating a one of a kind token isn&#8217;t nearly as difficult as creating a new bitcoin, something only available to the most powerful &#8220;miners&#8221; left standing.</p>
<p>With a low barrier to entry and a dedicated subculture of collectors looking to &#8220;get in early&#8221; on unique artworks, NFT art may finally be a way for you meme makers to get paid.</p>
<p class="MuiTypography-root jss149 MuiTypography-h4 MuiTypography-alignCenter"><em>Heading image: <span class="sc-gtssRu sc-dkiTmt fnyloc cQiUWe">&#8216;<a href="https://app.rarible.com/token/0xd07dc4262bcdbf85190c01c996b4c06a461d2430:123765:0x10138d0bf1e7b2b14a833a1a36ca8449b5172919" target="_blank" rel="noopener">Ether in the Sky&#8217; by Yog Joshi </a></span></em></p>
]]></content:encoded>
					
		
		
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		<item>
		<title>The strange world of Japan&#8217;s PC-98 computer</title>
		<link>https://old.strangecomforts.com/gaming/the-strange-world-of-japans-pc-98/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-strange-world-of-japans-pc-98</link>
		
		<dc:creator><![CDATA[Biz]]></dc:creator>
		<pubDate>Fri, 20 Nov 2020 21:20:47 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Sex]]></category>
		<category><![CDATA[PC-98]]></category>
		<guid isPermaLink="false">https://old.strangecomforts.com/?p=10003176</guid>

					<description><![CDATA[You&#8217;ve probably wondered where these otherworldly pixel-art images seen across the web are coming from. The answer is the PC-98. Pastel cities trapped in a timeless future-past. Empty apartments drenched in nostalgia. Classic convertibles speeding into a low-res sunset. Femme fatales and mutated monsters doing battle. Deep, dark dungeons and glittering star ships floating in space. All captured in a eerie palette of 4096 colours and somehow, you&#8217;re sure, from some alternate 1980s world you can&#8217;t quite remember&#8230; The Style of &#8216;PC-98&#8217; Now beloved by legions of obsessive artists and collected by accounts like Noirlac, ITEM, and Densetsu.ch, this now-forgotten [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><em>You&#8217;ve probably wondered where these otherworldly pixel-art images seen across the web are coming from. The answer is the PC-98.</em></p>
<div id="attachment_10003271" style="width: 810px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-10003271" class="wp-image-10003271" src="https://old.strangecomforts.com/wp-content/uploads/2020/11/80636936_106131967482487_4279598128988339866_n.jpg" alt="PC-98" width="800" height="493" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/11/80636936_106131967482487_4279598128988339866_n.jpg 665w, https://old.strangecomforts.com/wp-content/uploads/2020/11/80636936_106131967482487_4279598128988339866_n-300x185.jpg 300w, https://old.strangecomforts.com/wp-content/uploads/2020/11/80636936_106131967482487_4279598128988339866_n-20x11.jpg 20w, https://old.strangecomforts.com/wp-content/uploads/2020/11/80636936_106131967482487_4279598128988339866_n-30x17.jpg 30w" sizes="auto, (max-width: 800px) 100vw, 800px" /><p id="caption-attachment-10003271" class="wp-caption-text">Ubawareta Houkago &#8211; PC-98 (1995)</p></div>
<p>Pastel cities trapped in a timeless future-past. Empty apartments drenched in nostalgia. Classic convertibles speeding into a low-res sunset. Femme fatales and mutated monsters doing battle. Deep, dark dungeons and glittering star ships floating in space.</p>
<p>All captured in a eerie palette of 4096 colours and somehow, you&#8217;re sure, from some alternate 1980s world you can&#8217;t quite remember&#8230;</p>
<h2>The Style of &#8216;PC-98&#8217;</h2>
<p>Now beloved by legions of obsessive artists and collected by accounts like <a href="https://noirlac.tumblr.com/" target="_blank" rel="noopener">Noirlac</a>, <a href="https://www.instagram.com/item/" target="_blank" rel="noopener">ITEM</a>, and <a href="https://www.instagram.com/densetsu.ch/" target="_blank" rel="noopener">Densetsu.ch</a>, this now-forgotten art style native to Japan is known, shorthand, as &#8220;PC-98&#8221;</p>
<div id="attachment_10003264" style="width: 810px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-10003264" class="wp-image-10003264" src="https://old.strangecomforts.com/wp-content/uploads/2020/11/74260b14da8e93b2d04f569816729d75.gif" alt="PC-98 art" width="800" height="500" /><p id="caption-attachment-10003264" class="wp-caption-text">X-Girl PC-9801 (1994)</p></div>
<p>With it&#8217;s unique style of colours and hand-made gradients, it has spawned an underground subculture of collectors and creators dedicated to keeping the unique PC-98 art form alive.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-10003232" src="https://old.strangecomforts.com/wp-content/uploads/2020/11/124280815_3609985135691132_3768123677386955466_n.jpg" alt="" width="800" height="800" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/11/124280815_3609985135691132_3768123677386955466_n.jpg 640w, https://old.strangecomforts.com/wp-content/uploads/2020/11/124280815_3609985135691132_3768123677386955466_n-300x300.jpg 300w, https://old.strangecomforts.com/wp-content/uploads/2020/11/124280815_3609985135691132_3768123677386955466_n-100x100.jpg 100w, https://old.strangecomforts.com/wp-content/uploads/2020/11/124280815_3609985135691132_3768123677386955466_n-180x180.jpg 180w, https://old.strangecomforts.com/wp-content/uploads/2020/11/124280815_3609985135691132_3768123677386955466_n-400x400.jpg 400w, https://old.strangecomforts.com/wp-content/uploads/2020/11/124280815_3609985135691132_3768123677386955466_n-600x600.jpg 600w, https://old.strangecomforts.com/wp-content/uploads/2020/11/124280815_3609985135691132_3768123677386955466_n-18x18.jpg 18w, https://old.strangecomforts.com/wp-content/uploads/2020/11/124280815_3609985135691132_3768123677386955466_n-24x24.jpg 24w, https://old.strangecomforts.com/wp-content/uploads/2020/11/124280815_3609985135691132_3768123677386955466_n-48x48.jpg 48w, https://old.strangecomforts.com/wp-content/uploads/2020/11/124280815_3609985135691132_3768123677386955466_n-96x96.jpg 96w, https://old.strangecomforts.com/wp-content/uploads/2020/11/124280815_3609985135691132_3768123677386955466_n-150x150.jpg 150w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>Drawn painstakingly one pixel at a time, with a palette of 4096 possible colours, pushing the limits of these 80&#8217;s era machines memory, these early graphic artists and hackers alike have left an indelible mark on the world of digital art and internet culture, only to be forgotten in the passing of time.</p>
<p>But what made this boring business computer from Japan so special?</p>
<h2>What is a &#8216;PC-98&#8217; anyway?</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-10003233" src="https://old.strangecomforts.com/wp-content/uploads/2020/11/pc-98-ad.jpg" alt="" width="800" height="1059" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/11/pc-98-ad.jpg 764w, https://old.strangecomforts.com/wp-content/uploads/2020/11/pc-98-ad-227x300.jpg 227w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>One of Japan&#8217;s earliest and most dominant computer makers, electronics giant NEC arrived early on the home computer market, pretty much obliterating domestic competitors like Hitatchi and Fujitsu and swallowing a whopping 60-70% of the market up from IBM by the mid 80s with their PC-88 / series of computers.</p>
<p>The reason? The Japanese market needed hardware much more capable than the business built IBM PC, anemic early Macintosh computers or the home consoles of the era where it counted most: graphics.</p>
<p>Then came the PC-9800. Using custom chips designed to deliver rich colour and complex Japanese characters, the NEC machines had 16x the video memory of their American counterparts, leading to an explosion of new game creators putting these features, and their limitations, to use.</p>
<div id="attachment_10003218" style="width: 810px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-10003218" class="wp-image-10003218" src="https://old.strangecomforts.com/wp-content/uploads/2020/11/1427164d171b085cf51e49c6fd58365965bc70dfr1-1920-1200v2_hq.jpg" alt="PC-98 Cyberpunk Artwork" width="800" height="500" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/11/1427164d171b085cf51e49c6fd58365965bc70dfr1-1920-1200v2_hq.jpg 1024w, https://old.strangecomforts.com/wp-content/uploads/2020/11/1427164d171b085cf51e49c6fd58365965bc70dfr1-1920-1200v2_hq-300x188.jpg 300w, https://old.strangecomforts.com/wp-content/uploads/2020/11/1427164d171b085cf51e49c6fd58365965bc70dfr1-1920-1200v2_hq-770x481.jpg 770w" sizes="auto, (max-width: 800px) 100vw, 800px" /><p id="caption-attachment-10003218" class="wp-caption-text">&#8216;Virgin Angel&#8217; PC-9801 &#8211; 1994/95</p></div>
<p>While there were countless models in the near 20 year history of the NEC platform, and thousands of programs designed for them, their unique hardware (while capable of many colours, the machines were still <em>extremely</em> slow and incompatible with MS-DOS computers at the time) combined with the style of games created for the PC-98 led it to be  jokingly dubbed &#8220;The Anime Computer&#8221;.</p>
<div id="attachment_10003263" style="width: 810px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-10003263" class="wp-image-10003263" src="https://old.strangecomforts.com/wp-content/uploads/2020/11/possessioner-pc-98.gif" alt="PC-98 Games" width="800" height="500" /><p id="caption-attachment-10003263" class="wp-caption-text">Possessor PC-9801 (1994)</p></div>
<p>Countless simulation games like Sim City, darker fare like cyberpunk adventures and bullet hell shooters lived alongside stranger, slice of life simulators closer to titles like &#8220;The Sims&#8221; starring popular comic characters from the world of Anime. The machines speed limits produced a more adult, story driven style of game called a &#8220;visual novel&#8221; that became a mainstay of the scene over the more arcade driven games coming from the world of Sega and Nintendo.</p>
<div id="attachment_10003266" style="width: 810px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-10003266" class="wp-image-10003266" src="https://old.strangecomforts.com/wp-content/uploads/2020/11/cho-jik-yosai-macross-love-stories_22.png" alt="PC-98 Games" width="800" height="500" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/11/cho-jik-yosai-macross-love-stories_22.png 640w, https://old.strangecomforts.com/wp-content/uploads/2020/11/cho-jik-yosai-macross-love-stories_22-300x188.png 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /><p id="caption-attachment-10003266" class="wp-caption-text">Macross Love Stories PC-9801 (1994)</p></div>
<p>Metal Gear creator / problematic gaming legend Hideo Kojima got his start on the platform with his classic potboiler &#8220;Policenauts&#8221;, and perennial weirdo favourite &#8220;Corpse Party&#8221; started way back in the 90s as a PC-98 game.</p>
<p>So if the PC-98 was so popular, why don&#8217;t we remember it like the Super Nintendo or Playstation, or even more obscure computers like the Sinclair, so lovingly honoured in Black Mirror&#8217;s <a href="https://en.wikipedia.org/wiki/Black_Mirror:_Bandersnatch" target="_blank" rel="noopener">Bandersnatch</a>.</p>
<p>Well, the thing about these games is that they&#8217;re&#8230;weird.</p>
<p>Like, really weird.</p>
<p>Obscenely weird.</p>
<h2>Enter the Doujins: PC-98&#8217;s rebels</h2>
<p>Never heard of classics like &#8220;Variable Geo 2: The Bout Of Cannibalistic Goddess?&#8221; or &#8220;Dead Of The Brain&#8221;?</p>
<p>Haven&#8217;t played battleship against Space Hitler in Void Vanity Fleet or dodged a sex-crazed Captain Hook in an all female Peter Pan parody called &#8220;Neverland&#8221;?</p>
<p>I&#8217;m guessing not.</p>
<div id="attachment_10003228" style="width: 810px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-10003228" class="wp-image-10003228" src="https://old.strangecomforts.com/wp-content/uploads/2020/11/neverl3.png" alt="PC98 - Adult Games" width="800" height="500" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/11/neverl3.png 637w, https://old.strangecomforts.com/wp-content/uploads/2020/11/neverl3-300x187.png 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /><p id="caption-attachment-10003228" class="wp-caption-text">Neverland (1994)</p></div>
<p>Equally important to the early success of the PC-98 as the corporate users were what are known as &#8220;<a href="https://en.wikipedia.org/wiki/Doujin" target="_blank" rel="noopener">Doujins</a>&#8220;.</p>
<p>Named from the Japanese slang for &#8220;hobby group&#8221;, these dedicated legions of game designers, artists and pixel pushing perverts created literally thousands of titles for the platform (At last count their were over 6000 PC-98 games in the world.)&#8230; with new games still released to this day.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-10003224" src="https://old.strangecomforts.com/wp-content/uploads/2020/11/LGLGPh4.gif" alt="" width="777" height="425" /></p>
<p>A wild west of avant-garde adventure games and bizarre digital storybooks, these developers operated in the fringes of late 80s and early 90s popular culture in Japan. Wildly popular with the Otaku (Japan&#8217;s culture of hermetic male obsessives&#8230;sort of an primordial Incel, if you will), these games are&#8230; intense to say the least.</p>
<div id="attachment_10003231" style="width: 810px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-10003231" class="wp-image-10003231" src="https://old.strangecomforts.com/wp-content/uploads/2020/11/rusty-hqdefault.jpg" alt="pc-98 games" width="800" height="600" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/11/rusty-hqdefault.jpg 480w, https://old.strangecomforts.com/wp-content/uploads/2020/11/rusty-hqdefault-300x225.jpg 300w, https://old.strangecomforts.com/wp-content/uploads/2020/11/rusty-hqdefault-180x135.jpg 180w, https://old.strangecomforts.com/wp-content/uploads/2020/11/rusty-hqdefault-400x300.jpg 400w, https://old.strangecomforts.com/wp-content/uploads/2020/11/rusty-hqdefault-18x13.jpg 18w, https://old.strangecomforts.com/wp-content/uploads/2020/11/rusty-hqdefault-80x60.jpg 80w" sizes="auto, (max-width: 800px) 100vw, 800px" /><p id="caption-attachment-10003231" class="wp-caption-text">&#8216;Rusty&#8217; &#8211; PC-9801 (1993)</p></div>
<p>Constantly skirting the threat of copyright infringement, Doujin or &#8220;Fan-Softs&#8221; put popular anime or game characters in strange, very often sexual, situations, yet were wildly popular among even mainstream audiences.</p>
<p>Not content with simple cut and paste jobs, Doujin PC-98  developers and artists pushed the limits of what these early machines could do, and the limits good taste, one upping each other with each release.</p>
<div id="attachment_10003265" style="width: 810px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-10003265" class="wp-image-10003265" src="https://old.strangecomforts.com/wp-content/uploads/2020/11/kurayami_10.jpg" alt="PC-98 Game" width="800" height="500" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/11/kurayami_10.jpg 640w, https://old.strangecomforts.com/wp-content/uploads/2020/11/kurayami_10-300x188.jpg 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /><p id="caption-attachment-10003265" class="wp-caption-text">Kurayami PC-9801 (1996)</p></div>
<p>Themes like rape, torture and cannibalism were among many taboo subjects shadowy developers of the PC-98 scene created in parallel with safer, more mainstream titles like Might and Magic, and imports of American games like <a href="https://old.strangecomforts.com/horror/killer-bytes-8-great-classic-horror-games/">Doom</a> and Alone In The Dark.</p>
<p>Writer <a href="https://www.gamespew.com/2018/03/ode-games-pc-98/" target="_blank" rel="noopener">Kyle Bradford</a> called the PC-98 <em>Eroge</em> or &#8220;Erotic Game&#8221; culture &#8220;a relic from an age of Japanese <a href="https://en.wikipedia.org/wiki/Otaku" target="_blank" rel="noopener">Otaku</a> culture seemingly obsessed with the obscene&#8221;</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-10003230" src="https://old.strangecomforts.com/wp-content/uploads/2020/11/vg2_4.png" alt="" width="800" height="500" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/11/vg2_4.png 638w, https://old.strangecomforts.com/wp-content/uploads/2020/11/vg2_4-300x188.png 300w" sizes="auto, (max-width: 800px) 100vw, 800px" /></p>
<p>Studios with nonsensical names like &#8220;Software Creation Tips&#8221; or &#8220;Apple Pie Coffee Break&#8221; would announce titles in a chatroom or magazine classifieds, release a handful of bizarre or pornographic PC-98 games mailed directly on disk, then disappear months or even weeks later, never to be seen again.</p>
<p>Some of these developers even went on to create classic franchises in mainstream gaming, funded in part by their X-Rated fundraising in the PC-98 scene and the lessons learned squeezing performance from these now near ancient machines.</p>
<h2>End of the PC-98 era</h2>
<p>So what happened?</p>
<p>Windows based machines quickly sailed past the early performance lead of NEC&#8217;s PC-9800, and the sheer variety of clones and new hardware displaced their monopoly. The market share of the PC-98 standard fell from 60% to 33% in just five years, and NEC finally abandoned the PC-98 in favour of the global standard.</p>
<p>By the 2000s, NEC had completely abandoned their computer platform and developers had long moved on to new systems with far superior hardware and 3D graphics.</p>
<p>Developers still operating on the fetishistic fringes of <em>Eroge</em> migrated en masse to the uncontrolled world of Microsoft and Apple machines, free from the ban on adult games from major publishers like Sega and, eventually NEC themselves.</p>
<p>Widespread broadband internet meant the Otaku of Japan could satisfy their fetishes without need for disks or &#8220;Doujinsoft&#8221; direct mail, and, within a few years most PC-98 machines were relegated to junk shops and basements, left to collect dust.</p>
<p>But a culture dedicated to preserving the platform holds on.</p>
<p>With small teams, sometimes a single developer, Doujins still compete in hack-a-thons and game competitions turning out games in as little as 24 hours.</p>
<p>New games continue to pop up, and a small emulation scene translates some of the better titles to be enjoyed by new generations of weirdos, never to be truly forgotten.</p>
<p>While it&#8217;s focus on the obscure, obscene and downright strange, it&#8217;s probably likely you&#8217;ll never play any of these games, but their influence continues to be felt today in modern sub-cultures like Vaporwave music, animators like the infamous <a href="https://www.instagram.com/probzzzz/?hl=en" target="_blank" rel="noopener">Paul Robertson</a>, and modern developers that are bringing some of the platforms DNA to modern games like &#8220;<a href="https://old.strangecomforts.com/horror/our-first-look-world-of-horror-mac-pc/">World Of Horror</a>&#8220;.</p>
<p>Long live the weird and wonderful world of the PC-98.</p>
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		<title>Nature keeps making things become crabs and it&#8217;s weird</title>
		<link>https://old.strangecomforts.com/bizarre/lets-all-become-crabs/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lets-all-become-crabs</link>
		
		<dc:creator><![CDATA[Biz]]></dc:creator>
		<pubDate>Thu, 12 Nov 2020 21:29:46 +0000</pubDate>
				<category><![CDATA[Bizarre]]></category>
		<guid isPermaLink="false">https://old.strangecomforts.com/?p=10003179</guid>

					<description><![CDATA[We need to talk about crabs. Specifically, why nature is seemingly so hell bent on ensuring that on a long enough timeline all creatures will, eventually, become crabs. This is not a new phenomenon. The process, which is called carcinisation (from the Greek karkinos, meaning both cancer and crab&#8230;a lovely thought) is a unsettling expression of the way animals can live in wildly different habitats, but end up evolving the same characteristics. The term was coined by evolutionary biologist L. A. Borradaile, who described carcinisation as &#8220;one of the many attempts of Nature to evolve a crab&#8221;. But this is [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>We need to talk about crabs.</p>
<p>Specifically, why nature is seemingly so hell bent on ensuring that on a long enough timeline all creatures will, eventually, become crabs.</p>
<p>This is not a new phenomenon.</p>
<p>The process, which is called <a href="https://en.wikipedia.org/wiki/Carcinisation" target="_blank" rel="noopener">carcinisation</a> (from the Greek <em>karkinos</em>, meaning both cancer and crab&#8230;a lovely thought) is a unsettling expression of the way animals can live in wildly different habitats, but end up evolving the same characteristics.</p>
<p><span class="aCOpRe">The term was coined by evolutionary biologist <a href="https://brill.com/view/journals/ctoz/67/2/article-p79_1.xml" target="_blank" rel="noopener">L. A. Borradaile</a>, who described carcinisation as &#8220;one of the many attempts of Nature to evolve a crab&#8221;. </span></p>
<p><span class="aCOpRe">But this is where it starts to get weird.<br />
</span></p>
<p>You and I understand that animals that live in similar areas face challenges that can point them all toward the same evolutionary advantages. It&#8217;s obvious when we see it.</p>
<p>Birds and bats can both fly using mechanical wings. Birds and bats are both <a href="https://old.strangecomforts.com/horror/fnlrom-bloodsuckers-legends-to-leeches/">warmblooded</a>, otters and ducks both have webbed toes, and so on. Seems totally normal and not at all horrifying. Right?</p>
<p>But not crabs. Oh no, not crabs.</p>
<p>Instead of being isolated like Darwin&#8217;s famous Galapagos inhabitants, they formed almost spontaneously instead of being geographically &#8220;imprisoned&#8221;.</p>
<p>Think about it: Different oceans. Different predators. Different eras. Nature sighs and gives us the same answer:</p>
<p>&#8220;You should <em>really</em> think about just like&#8230;being a crab, man&#8230;&#8221;</p>
<p>For those of us aware of the threat of crab people and/or space crabs, this is not good.</p>
<div id="attachment_10003210" style="width: 313px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-10003210" class="wp-image-10003210 size-full" src="https://old.strangecomforts.com/wp-content/uploads/2020/11/crabs_moon.jpg" alt="" width="303" height="475" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/11/crabs_moon.jpg 303w, https://old.strangecomforts.com/wp-content/uploads/2020/11/crabs_moon-191x300.jpg 191w" sizes="auto, (max-width: 303px) 100vw, 303px" /><p id="caption-attachment-10003210" class="wp-caption-text">One of visionary author Guy N Smith&#8217;s many warnings about a crab adjacent future.</p></div>
<p>I can tell you&#8217;re surprised. Faced with different challenges, nature&#8217;s go to answer is to make you &#8230;a crab?</p>
<p>Yes. Five recorded times in fact.</p>
<p>And it’s not just the sometimes cute (but more likely horrifying) crab shape that unifies these five separately evolved crabs.</p>
<p><a href="https://academic.oup.com/biolinnean/article/121/1/200/3089703" target="_blank" rel="noopener">A 2017 paper</a> that went viral details all the ways evolution is really just, like, obsessed with crabs: neurological development, circulatory systems, body shape, claws, mobility&#8230; it&#8217;s all crabs all the time.</p>
<blockquote><p>Curiously, not only did the crab-like habitus evolve independently from the &#8216;true&#8217; crabs (Brachyura), it also evolved three times independently within anomurans. […] Although enormous morphological disparity is observed in the internal anatomy of the crab-like taxa, reflecting the fact that the evolution of the crab-like habitus was indeed convergent, various corresponding dependences are found across the different lineages between the external characters of a crab-like habitus/morphotype and inner structures. In other words, as a result of carcinization certain structural coherences led to the specific internal anatomical patterns found in crab-like forms.</p></blockquote>
<p>In fact so&#8230;many&#8230;things&#8230; have become crabs over time that it&#8217;s hard to tell where they originally came from. And it&#8217;s still happening now.</p>
<p>The paper dives into the fact that gigantic king crabs are the descendants of the tiny hermit crab, whose progenitor which may not have even BEEN CRABS AT ALL.</p>
<p>And this is not new: as far back as 1818 scientists have been trying to figure out even what exactly a crab is, because so many things are, well, crabs.</p>
<p>If all this crab talk has you unsettled about our evolutionary fate, you should be.</p>
<p>The authors of the paper end with this chilling note: &#8220;There is no reason to assume that ‘evolutionary tendencies’ or any such vague concept played a role.&#8221;</p>
<p>So it&#8217;s settled: no matter what happens, no matter where, nature is gonna make you a crab.</p>
<p><img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f980.png" alt="🦀" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p><em>Photo by <a href="https://unsplash.com/@tobiastu?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText" target="_blank" rel="noopener">Tobias Tullius</a> on <a href="https://unsplash.com/s/photos/crab?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText" target="_blank" rel="noopener">Unsplash</a></em></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Killer Bytes: 8 great classic horror games</title>
		<link>https://old.strangecomforts.com/horror/killer-bytes-8-great-classic-horror-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=killer-bytes-8-great-classic-horror-games</link>
		
		<dc:creator><![CDATA[Biz]]></dc:creator>
		<pubDate>Sun, 05 Apr 2020 21:50:49 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Lists]]></category>
		<category><![CDATA[Screamish]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[games]]></category>
		<guid isPermaLink="false">https://old.strangecomforts.com/?p=10002172</guid>

					<description><![CDATA[Horror has always had a home with gamers. From the earliest Atari games to more modern VR Nightmares, developers have always pushed the limits of technology….and taste. To honour some of the classic horror games of the 80s, 90s and 2000s we&#8217;ve collected a killer list of landmark titles to rediscover.  Splatterhouse Developer: NamcoYear: 1989Platform: TurboGrafx 16 &#8220;The horrifying theme of this game may be inappropriate for young children&#8230; and cowards.&#8221; &#8230;.reads the warning on the box off classic horror games Splatterhouse,  (スプラッターハウス, Supurattāhausu) a Japanese arcade brawler developed and published by Namco. First hitting the shores of North America [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="has-drop-cap has-medium-font-size">Horror has always had a home with gamers. From the earliest Atari games to more modern VR Nightmares, developers have always pushed the limits of technology….and taste. To honour some of the classic horror games of the 80s, 90s and 2000s we&#8217;ve collected a killer list of landmark titles to rediscover. </p>


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<h3 class="wp-block-heading">Splatterhouse</h3>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" class="wp-image-10002131" src="https://old.strangecomforts.com/wp-content/uploads/2020/03/splatterhouse-2-11-1024x768.png" alt="" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/03/splatterhouse-2-11-1024x768.png 1024w, https://old.strangecomforts.com/wp-content/uploads/2020/03/splatterhouse-2-11-300x225.png 300w, https://old.strangecomforts.com/wp-content/uploads/2020/03/splatterhouse-2-11-770x578.png 770w, https://old.strangecomforts.com/wp-content/uploads/2020/03/splatterhouse-2-11-500x375.png 500w, https://old.strangecomforts.com/wp-content/uploads/2020/03/splatterhouse-2-11-293x220.png 293w, https://old.strangecomforts.com/wp-content/uploads/2020/03/splatterhouse-2-11.png 1280w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p class="has-normal-font-size">Developer: Namco<br />Year: 1989<br />Platform: TurboGrafx 16</p>
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<p><em>&#8220;The horrifying theme of this game may be inappropriate for young children&#8230; and cowards.&#8221; &#8230;.</em>reads the warning on the box off classic horror games Splatterhouse,  (スプラッターハウス, <em>Supurattāhausu</em>) a Japanese arcade brawler developed and published by Namco. First hitting the shores of North America for the forgotten <a href="https://en.wikipedia.org/wiki/TurboGrafx-16" target="_blank" rel="noopener">TurboGrafx-16</a> console, the game was heavily influenced by American <a href="https://old.strangecomforts.com/tag/slasher/">slasher films</a> and the works of horror writer <a href="https://en.wikipedia.org/wiki/H._P._Lovecraft" target="_blank" rel="noopener">H. P. Lovecraft.</a> In it, Two students at the local university, Rick and Jennifer, take refuge from a storm in West Mansion, a local landmark known as &#8220;Splatterhouse&#8221; for the rumours of hideous experiments purportedly conducted there by the evil Dr. West. Jennifer is kidnapped. Rick is transformed into an unstoppable killing machine, and you grab every available wench, axe or arm and start splattering your way to freedom.</p>
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<h3 class="wp-block-heading">Sweet Home</h3>



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<figure class="wp-block-image size-large is-style-default"><img loading="lazy" decoding="async" width="1024" height="756" class="wp-image-10002137" src="https://old.strangecomforts.com/wp-content/uploads/2020/03/sweethome-1024x756.png" alt="" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/03/sweethome-1024x756.png 1024w, https://old.strangecomforts.com/wp-content/uploads/2020/03/sweethome-300x222.png 300w, https://old.strangecomforts.com/wp-content/uploads/2020/03/sweethome-770x569.png 770w, https://old.strangecomforts.com/wp-content/uploads/2020/03/sweethome-500x369.png 500w, https://old.strangecomforts.com/wp-content/uploads/2020/03/sweethome-293x216.png 293w, https://old.strangecomforts.com/wp-content/uploads/2020/03/sweethome.png 1201w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p class="has-normal-font-size">Developer: Capcom<br />Year: 1989<br />Platform: NES</p>
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<p><em>Sweet Home</em> is widely praised as a classic horror game and is often cited for laying the groundwork for the modern survival horror genre. Based on an obscure Japanese horror film, <em>Sweet Home </em>is one of the few &#8220;game of the movie&#8221; tie-ins that could claim to be better its source material. In it, a team of documentary makers visit the dilapidated home of artist Ichirō Mamiy, only to find themselves trapped in the decaying mansion by an unknown entity. In standard horror fashion, the team splits up (why?) to search the mansion hoping to find some of the lost artwork of Mamiy and find a way out of the house. Instead, they find the place filled with monsters and meet their grisly end unless you, the player, can escape.<br /><br />While obviously basic by today standards, it nevertheless still holds its own almost 35 years later with a few good scares and some great 8-bit gore.  <em>Sweet Home</em>&#8216;s <a href="https://en.wikipedia.org/wiki/Metroidvania" target="_blank" rel="noopener">Metroidvania</a>-style exploration, storytelling methods, and horror elements have been cited as precursors to key elements found in other successful games decades later. It served as the main inspiration behind <a href="https://en.wikipedia.org/wiki/Resident_Evil_(1996_video_game)" target="_blank" rel="noopener"><em>Resident Evil</em></a> (1996) which was a massive critical and commercial success, launching <a href="https://en.wikipedia.org/wiki/Resident_Evil" target="_blank" rel="noopener">a multimedia franchise</a>, and it&#8217;s inventive style of combat and inventory control remain staples in modern games to this day.</p>
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<h3 class="wp-block-heading">Monster Party</h3>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="688" class="wp-image-10002168" src="https://old.strangecomforts.com/wp-content/uploads/2020/03/shrimp-1024x688.jpg" alt="" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/03/shrimp-1024x688.jpg 1024w, https://old.strangecomforts.com/wp-content/uploads/2020/03/shrimp-300x202.jpg 300w, https://old.strangecomforts.com/wp-content/uploads/2020/03/shrimp-770x518.jpg 770w, https://old.strangecomforts.com/wp-content/uploads/2020/03/shrimp-500x336.jpg 500w, https://old.strangecomforts.com/wp-content/uploads/2020/03/shrimp-293x197.jpg 293w, https://old.strangecomforts.com/wp-content/uploads/2020/03/shrimp.jpg 1300w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p class="has-normal-font-size">Developer: Human<br />Year: 1989<br />Platform: NES</p>
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<p>Not all classic Horror games are grim. Monster Party, a bizarre and often forgotten NES game from 1989, follows the adventures of Mark, an average child who embarks on a journey at the request of the alien/bird/dragon thing named &#8220;Bert&#8221; to the Dark World. En route, the two fuse together; you play as Mark, but can shift into Bert&#8217;s form by popping pharmaceuticals.</p>



<p>The game is known for its huge number of goofy bosses, many of whom make no goddamned sense whatsoever. While nothing special in the gameplay department Monster Party in infamous for it&#8217;s many references, in jokes and Easter eggs devoted to classic horror films and its a ton of fun. Originally developed by Human Entertainment, makers of the Clock Tower series, the game, oddly, never saw release in its country of origin. A prototype of the cancelled Japanese release finally found its way into the hands of ROM hackers in 2014 who uncovered hidden code that made the already pretty horrific images even more graphic and restored countless enemies that had been altered to avoid copyright, including Xenomorphs, Cenobites and more!</p>
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<h3 class="wp-block-heading">Doom</h3>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" class="wp-image-10002130" src="https://old.strangecomforts.com/wp-content/uploads/2020/03/doom_cyberdemon-1024x768.png" alt="" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/03/doom_cyberdemon-1024x768.png 1024w, https://old.strangecomforts.com/wp-content/uploads/2020/03/doom_cyberdemon-300x225.png 300w, https://old.strangecomforts.com/wp-content/uploads/2020/03/doom_cyberdemon-770x578.png 770w, https://old.strangecomforts.com/wp-content/uploads/2020/03/doom_cyberdemon-500x375.png 500w, https://old.strangecomforts.com/wp-content/uploads/2020/03/doom_cyberdemon-293x220.png 293w, https://old.strangecomforts.com/wp-content/uploads/2020/03/doom_cyberdemon.png 1280w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p class="has-normal-font-size">Developer: ID Software<br />Year: 1993<br />Platform: Everything</p>
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<p>The undisputed king of classic horror games. DOOM. You know the story: In the future, the player character (an unnamed space marine) has been posted on Mars where secret experiments with teleportation accidentally opens the doors of Hell. From there it&#8217;s a non stop satanic splatterfest through corroded corridors and toxic terrain seen head on. Doom helped define the FPS (first person shooter) genre revolutionized 3D graphics forever and inspired numerous similar games, known as &#8220;Doom clones&#8221; for almost 30 years. It is one of the most significant games in video game history and is frequently cited as one of the greatest games of all time, becoming a massive hit with sales in the tens of millions. However, its graphic violence and hellish imagery also made it a subject of controversy. The level of gore and violence was unprecedented, and the game was full of unrepentantly satanic symbols. Parents worldwide deplored &#8220;Doom,&#8221; and many a young gamer was forced to play only when home alone. Further controversy was stirred up when the perpetrators of the 1999 Columbine High School shootings were revealed to have been fans of the game, ensuring &#8220;Doom&#8221; would remain in the public conciseness forever.</p>
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<h3 class="wp-block-heading">D</h3>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="700" height="454" class="wp-image-10002186" src="https://old.strangecomforts.com/wp-content/uploads/2020/03/35016.jpg" alt="" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/03/35016.jpg 700w, https://old.strangecomforts.com/wp-content/uploads/2020/03/35016-300x195.jpg 300w, https://old.strangecomforts.com/wp-content/uploads/2020/03/35016-293x190.jpg 293w" sizes="auto, (max-width: 700px) 100vw, 700px" /></figure>



<p class="has-normal-font-size">Developer: WARP<br />Year: 1993<br />Platform: Panasonic 3DO</p>
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<p>An early example of a classic horror game having style over substance<em>, &#8220;D</em>&#8221; tells the story of Laura Harris, a student in San Francisco who learns that her father, Dr. Richter Harris, has apparently gone mad. Director of a Los Angeles hospital, Richter goes on a killing spree, murdering hospital staff and patients alike. However, Laura is sucked into an alternate dimension, a world created within her father&#8217;s mind, filled with esoteric puzzles and grizzly, macabre displays rendered in glorious early 90s CGI. While not a great game to actually play, &#8220;D&#8221; was revolutionary for its time.</p>



<p>While laughable today, the 3D depictions of death and torture were groundbreaking, and notorious designer Kenji Eno believed <em>D&#8217;</em>s violent, cannibalistic themes would be deemed taboo or too horrifying by others and feared the game would never be released. With this in mind, Eno kept many of the violent sequences a secret, including from other members of his studio, rendering them himself after hours on Amiga workstations. When the game was finished, he submitted a &#8220;clean&#8221; version (without the violent and disturbing video content) for approval. He deliberately <a href="https://en.wikipedia.org/wiki/Software_release_life_cycle#RTM" target="_blank" rel="noopener">submitted the master</a> late, knowing that part of his penalty would require him to hand-deliver it to the manufacturers in the United States. While on the plane ride to the US, he switched the &#8220;clean&#8221; discs with the finalized discs that included his horrific content, thus completely bypassing all censorship and ensuring his place in Horror game history.</p>
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<h3 class="wp-block-heading">Clock Tower: The First Fear</h3>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="644" class="wp-image-10002140" src="https://old.strangecomforts.com/wp-content/uploads/2020/03/CeremonyRoom-1024x644.jpg" alt="" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/03/CeremonyRoom-1024x644.jpg 1024w, https://old.strangecomforts.com/wp-content/uploads/2020/03/CeremonyRoom-300x189.jpg 300w, https://old.strangecomforts.com/wp-content/uploads/2020/03/CeremonyRoom-770x484.jpg 770w, https://old.strangecomforts.com/wp-content/uploads/2020/03/CeremonyRoom-500x315.jpg 500w, https://old.strangecomforts.com/wp-content/uploads/2020/03/CeremonyRoom-293x184.jpg 293w, https://old.strangecomforts.com/wp-content/uploads/2020/03/CeremonyRoom.jpg 1154w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p class="has-normal-font-size">Developer: Human<br />Year: 1995<br />Platform: Playstation</p>
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<p>One of the most enjoyable entries on our classic horror game list, <em>Clock Tower</em>&#8216;s plot and artistic style are inspired by the works of Italian horror film director <a href="https://en.wikipedia.org/wiki/Dario_Argento" target="_blank" rel="noopener">Dario Argento</a>, most notably <em><a href="https://en.wikipedia.org/wiki/Phenomena_(film)" target="_blank" rel="noopener">Phenomena</a></em>(1985). Game Director <a href="https://en.wikipedia.org/wiki/Hifumi_Kono" target="_blank" rel="noopener">Hifumi Kono</a> loved Giallo horror films and wanted the game to feel like one, so every scene is eerily atmospheric and gives the game a totally unique look compared to other releases from the era. The story follows orphan Jennifer Simpson (modelled after Jennifer Connolly) soon after she is adopted by the wealthy Barrows family along with other orphaned girls. With the shocking introduction of Scissorman, a deformed orphan and the game&#8217;s main villain, one of the other children is killed. Jennifer must then explore the Barrows Mansion to find a way to escape while evading Scissorman, leading to one of the game&#8217;s many endings. <em>Clock Tower</em> has been called a &#8220;paragon for future horror games&#8221; and is considered instrumental in establishing the <a href="https://en.wikipedia.org/wiki/Survival_horror" target="_blank" rel="noopener">survival horror</a> genre.</p>
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<h3 class="wp-block-heading">Resident Evil</h3>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="540" class="wp-image-10002134" src="https://old.strangecomforts.com/wp-content/uploads/2020/03/maxresdefault-e1584998389733-1024x540.jpg" alt="" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/03/maxresdefault-e1584998389733-1024x540.jpg 1024w, https://old.strangecomforts.com/wp-content/uploads/2020/03/maxresdefault-e1584998389733-300x158.jpg 300w, https://old.strangecomforts.com/wp-content/uploads/2020/03/maxresdefault-e1584998389733-770x406.jpg 770w, https://old.strangecomforts.com/wp-content/uploads/2020/03/maxresdefault-e1584998389733-500x264.jpg 500w, https://old.strangecomforts.com/wp-content/uploads/2020/03/maxresdefault-e1584998389733-293x155.jpg 293w, https://old.strangecomforts.com/wp-content/uploads/2020/03/maxresdefault-e1584998389733.jpg 1280w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p class="has-normal-font-size">Developer: Capcom<br />Year: 1996<br />Platform: Playstation</p>
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<p><em>Resident Evil</em> is one of the most recognizable franchises in gaming. Few games have had such a prolific presence over the last few decades then Shinji Mikami’s combat driven zombie soap opera, spanning two decades of software, movies and comics.</p>



<p>The development of the classic horror game <em><a href="https://en.wikipedia.org/wiki/Resident_Evil_(1996_video_game)" target="_blank" rel="noopener">Resident Evil</a></em>, released as <em>Biohazard</em> in Japan, began in 1993 when <a href="https://en.wikipedia.org/wiki/Capcom" target="_blank" rel="noopener">Capcom</a> told developer <a href="https://en.wikipedia.org/wiki/Shinji_Mikami" target="_blank" rel="noopener">Shinji Mikami</a> and his co-workers to create a game using elements from their classic 1989 game <em><a href="https://en.wikipedia.org/wiki/Sweet_Home_(video_game)" target="_blank" rel="noopener">Sweet Home</a></em>. Initially featuring a supernatural, psychological Japanese horror style similar to <em>Sweet Home</em>, the designers instead opted for an American zombie horror style influenced by <a href="http://en.wikipedia.org/wiki/George_Romero" target="_blank" rel="noopener">George Romero</a> films&#8230;and the rest is history.</p>



<p>Wildly successful and in-turn influential on pop-culture, Resident Evil was considered instrumental in re-sparking interest in the Zombie genre. Screenwriter-director <a href="http://en.wikipedia.org/wiki/Alex_Garland" target="_blank" rel="noopener">Alex Garland</a> credited the <em>Resident Evil</em> series as a primary influence on his script for <em><a href="http://en.wikipedia.org/wiki/28_Days_Later" target="_blank" rel="noopener">28 Days Later</a></em>, and <em>Time</em> has named it one of the 100 greatest video games of all time.</p>



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<h3 class="wp-block-heading">Silent Hill</h3>



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<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="578" class="wp-image-10002136" src="https://old.strangecomforts.com/wp-content/uploads/2020/03/53247-Silent_Hill_J-1-1024x578.jpg" alt="" srcset="https://old.strangecomforts.com/wp-content/uploads/2020/03/53247-Silent_Hill_J-1-1024x578.jpg 1024w, https://old.strangecomforts.com/wp-content/uploads/2020/03/53247-Silent_Hill_J-1-300x169.jpg 300w, https://old.strangecomforts.com/wp-content/uploads/2020/03/53247-Silent_Hill_J-1-770x435.jpg 770w, https://old.strangecomforts.com/wp-content/uploads/2020/03/53247-Silent_Hill_J-1-500x282.jpg 500w, https://old.strangecomforts.com/wp-content/uploads/2020/03/53247-Silent_Hill_J-1-293x165.jpg 293w, https://old.strangecomforts.com/wp-content/uploads/2020/03/53247-Silent_Hill_J-1.jpg 1360w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p class="has-normal-font-size">Developer: Konami<br />Year: 1999<br />Platform: Playstation</p>
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<p>While often compared to &#8216;Resident Evil&#8217;, Konami&#8217;s classic horror game &#8220;Silent Hill is inspired by much more subtle source material than Resident Evil. While Capcom&#8217;s wildly successful franchise is built from the DNA of horror maestros like <a href="https://www.theguardian.com/film/2017/jul/17/george-a-romero-obituary" target="_blank" rel="noopener">George A Romero</a>, Tobe Hooper and Lucio Fulci, Konami’s development studio, codenamed &#8220;Team Silent&#8221; and led by first time director Keiichirō Toyama, were much more influenced by the works of <a href="https://www.theguardian.com/film/2018/oct/28/from-rosemarys-baby-to-suspiria-five-directors-on-cinemas-scariest-moments" target="_blank" rel="noopener">David Lynch and Dario Argento</a>. Silent Hill casts a dark shadow, where abandoned amusement parks and sinister gothic lodges loom large in the background and everyone left alive speaks in riddles. As in any Argento movie, the game’s world is filled with occultist icons and powerful demons itching to be summoned. Meanwhile, lead artist Takayoshi Sato drew from the work of <a href="https://www.theguardian.com/artanddesign/2015/sep/02/francis-bacon-30-years-of-drinking-with-michael-peppiatt-artist" target="_blank" rel="noopener">Francis Bacon</a>, whose bizarre and disturbing portraits of people in states of disfigurement inspired the game’s iconic monsters, like the unforgettable Pyramid Heads. Sound, too, is deftly employed to induce terror. Audio director Akira Yamaoka used and manipulated sounds from everyday life – construction site equipment, idling engines, dripping taps, bells and clocks – to create a sense of twisted familiarity. While Resident Evil&#8217;s philosophy of &#8220;less chatter, more splatter&#8221; has worked for twenty years, Silent Hill&#8217;s stayed in our minds by telling a story of internal conflict and psychological breakdown.  Blackouts and nightmare sequences suggest the player is hallucinating, other characters continually question reality and the plot wildly contradicts itself, breaking the 4th wall several times in the series. Every tense, dark, weird horror game that followed owes a debt to the craft of Silent Hill.</p>
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		<title>TIFF Review: Deerskin (2019)</title>
		<link>https://old.strangecomforts.com/horror/review-deerskin-2019/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=review-deerskin-2019</link>
		
		<dc:creator><![CDATA[Biz]]></dc:creator>
		<pubDate>Sat, 14 Sep 2019 21:13:44 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Screamish]]></category>
		<guid isPermaLink="false">https://old.strangecomforts.com/?p=10000647</guid>

					<description><![CDATA[A standout from TIFF 2019, Deerskin (Le Daim) is a wildly inventive, slyly surreal slasher from the mind of Quentin Dupieux, best known as his musical alter-ego, Mr. Oizo. With past films like Rubber, Wong Cops and Reality establishing his filmic voice over the past decade, Deerskin seems to be the distillation of everything we love about his films: wholly committed to an absurd reality, the soundtrack, composition and performances blend together into a complete and often hilarious view of one man trying to live out his dreams. Our mysterious protagonist, Georges, hits the road looking for a very Particular [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>A standout from <a href="https://www.tiff.net/tiff/pages/?tab=about" target="_blank" rel="noopener">TIFF 2019</a>, Deerskin (Le Daim) is a wildly inventive, slyly surreal slasher from the mind of <a href="https://en.wikipedia.org/wiki/Mr._Oizo" target="_blank" rel="noopener">Quentin Dupieux</a>, best known as his musical alter-ego, <a href="https://open.spotify.com/artist/0b9ukmbg0MO5eMlorcgOwz?si=oUMIhKrfRS6OfsJkZ_awbA" target="_blank" rel="noopener">Mr. Oizo</a>. With past films like Rubber, Wong Cops and Reality establishing his filmic voice over the past decade, Deerskin seems to be the distillation of everything we love about his films: wholly committed to an absurd reality, the soundtrack, composition and performances blend together into a complete and often hilarious view of one man trying to live out his dreams.</p>
<p><img loading="lazy" decoding="async" class="wp-image-10000627 size-large aligncenter" src="https://old.strangecomforts.com/wp-content/uploads/2019/09/x1080-1024x576.jpeg" alt="" width="1024" height="576" srcset="https://old.strangecomforts.com/wp-content/uploads/2019/09/x1080-1024x576.jpeg 1024w, https://old.strangecomforts.com/wp-content/uploads/2019/09/x1080-300x169.jpeg 300w, https://old.strangecomforts.com/wp-content/uploads/2019/09/x1080-770x433.jpeg 770w, https://old.strangecomforts.com/wp-content/uploads/2019/09/x1080-500x281.jpeg 500w, https://old.strangecomforts.com/wp-content/uploads/2019/09/x1080-293x165.jpeg 293w, https://old.strangecomforts.com/wp-content/uploads/2019/09/x1080-1400x788.jpeg 1400w, https://old.strangecomforts.com/wp-content/uploads/2019/09/x1080.jpeg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></p>
<p>Our mysterious protagonist, Georges, hits the road looking for a very Particular jacket. Played with a rumpled charm by Oscar winner <a href="https://en.wikipedia.org/wiki/Jean_Dujardin" target="_blank" rel="noopener">Jean Dujardin</a> (best known for his silent, scene stealing performance in &#8216;The Artist&#8217;) as a man in the throws of an undefined mid-life crisis, he drops nearly 10,000 euros on a vintage Deerskin jacket, and checks into a run down hotel in rural France.</p>
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<p><img loading="lazy" decoding="async" class="aligncenter wp-image-10000688 size-full" src="https://old.strangecomforts.com/wp-content/uploads/2019/09/LEDAIM_STILLS.188003.0.png.jpeg" alt="Jean Dujardin - Deerskin 2018" width="1200" height="675" srcset="https://old.strangecomforts.com/wp-content/uploads/2019/09/LEDAIM_STILLS.188003.0.png.jpeg 1200w, https://old.strangecomforts.com/wp-content/uploads/2019/09/LEDAIM_STILLS.188003.0.png-300x169.jpeg 300w, https://old.strangecomforts.com/wp-content/uploads/2019/09/LEDAIM_STILLS.188003.0.png-770x433.jpeg 770w, https://old.strangecomforts.com/wp-content/uploads/2019/09/LEDAIM_STILLS.188003.0.png-1024x576.jpeg 1024w, https://old.strangecomforts.com/wp-content/uploads/2019/09/LEDAIM_STILLS.188003.0.png-500x281.jpeg 500w, https://old.strangecomforts.com/wp-content/uploads/2019/09/LEDAIM_STILLS.188003.0.png-293x165.jpeg 293w" sizes="auto, (max-width: 1200px) 100vw, 1200px" /></p>
<p>After a hilariously self absorbed interaction with the locals, and a bemused bartender (<a href="https://en.wikipedia.org/wiki/Adèle_Haenel" target="_blank" rel="noopener">Adèle Haenel</a>), Georges sets off on his quest, to take his &#8220;Killer Style&#8221; to the world, by any means necessary. As he spirals into madness, enabled by his newly discovered love of &#8220;Filmmaking&#8221; and the enthusiastic bartender as his editor, the film seems at time to be both an absurd commentary on filmmaking, of <a href="https://old.strangecomforts.com/movies/03/23/the-10-most-disturbing-movies-of-all-time-un-chien-andalou/">French cinema</a>, and a self-aware shot at film directors themselves, while simultaneously being a pretty great slasher at it&#8217;s core.</p>
<p>Fully committed to it&#8217;s fantasy, Deerskin is often disturbing, steadily hilarious and never boring, it&#8217;s brisk 85 minute run time all that&#8217;s needed to peek into the lurid and hyper violent world of self-aware clothing and brutally effective DIY weaponry. Highly recommended to Horror fans, comedy fans and film nuts alike, check the trailer below to see for yourself.</p>
<div class="atbssuga-responsive-video"><iframe loading="lazy" title="Deerskin  (2019) Trailer | ENGLISH SUBTITLES | Quentin Dupieux, Jean Dujardin" width="1200" height="675" src="https://www.youtube.com/embed/kNEvRxCdIXE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div>
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